

Animate cc check frame picker javascript movie#
Inserting a new keyframe The frame-by-frame animations inside the carMiddle and carRight movie clip sym- bols have already been done. When the movie clip loops, the car will rumble slightly to simulate the idle of the motor. Frame-by-Frame Animation Frame-by-frame animation is a technique that creates the illusion of movement by making incremental changes between every keyframe.įrame-by-frame animations increase your file size rapidly because Animate has to store the contents for each keyframe. Animate plays the Timeline in a loop between frames 60 and so you can examine the ease-out motion of the three cars. This applies an ease-out to the motion tween. The motion tweens of all three cars have now been split. The end of the first tween is identical to the beginning of the second tween. However, the actual movement of the car starts at frame 75 and ends at frame The motion tween is cut into two separate tween spans. If you want the easing to affect only frames between keyframes of a longer motion tween, you should split the motion tween. Splitting a motion tween Easing affects the entire span of a motion tween. A negative value creates a more gradual change from the starting position known as an ease-in.Ī positive value creates a gradual slowdown known as an ease-out. Your keyframes indicate the beginning and end points of the motion, but the easing determines how your object gets from one keyframe to the next.Ī simple way to apply easing to a motion tween is to use the Properties panel. Or, the object can start off quickly and then gradually slow to a halt. An object that moves from one side of the Stage to the other side can start off slowly, then build up speed, and then stop suddenly. You can think of easing as acceleration or deceleration. Easing Easing refers to the way in which a motion tween proceeds. When the animation reaches frame 14, the head symbol will switch to displaying frame 2. When the animation plays frame 12, the alien head graphic symbol will change to frame 4. The Frame Picker shows thumbnail images of all the frames inside the graphic symbol. The graphic symbol plays all of its five keyframes repeatedly during the 45 frames of the main Timeline. Nothing happens because there is only a single frame on the main Timeline, and a graphic symbol needs frames on the main Timeline to play its own Timeline.įrames are added to both layers up to frame Animate plays the animation.


Frame 1 has a small closed mouth, frame 2 a rounded mouth, frame 3 a wide open mouth, and so on.Īnimate creates a SWF to play the animation. Each keyframe shows the mouth in a different position. Notice that the Timeline contains five keyframes in the mouth layer. The alien is not animated on a path, but his head is a graphic symbol with multiple keyframes inside of its Timeline. The file contains your familiar alien character on the Stage. You can store each mouth position as a keyframe in a graphic symbol. Animators draw a collection of these mouth positions to be used to synchronize to the soundtrack. Each sound, or phoneme, is produced by a different mouth shape. Using the Frame Picker for phonemes If animated characters talk, their mouth will be synchronized with their words. Because of the ease with which you can pick and choose what frame inside a graphic symbol shows, graphic symbols are ideal for lip syncing or other character variations. It will only play if there are sufficient frames on the main Timeline where the instance is placed. But you can also have nested animations and graphics inside of graphic symbols, although they work a little differently. Timeline to stop on its Your animation of the alien raising his arms is complete.
Animate cc check frame picker javascript code#
To prevent the looping, 11 Click the Scene 1 button in the Edit bar at the top of the Stage to exit symbol- you need to add code to tell the movie clip editing mode. The arm rotates smoothly from the resting position to the outstretched position. Animate inserts a keyframe at the end of the motion tween. Right-click his right arm and choose Create Motion Tween. The left arm rotates smoothly from the resting position to the outstretched position. In the Timeline, the parts of the alien are separated in layers.Ī keyframe is inserted at the end of the motion tween. The alien appears in the middle of the Stage. Movie clip symbols have their own Timeline that is inde- pendent of the main Timeline. These kinds of animations are called nested animations, because they are contained inside the movie clip symbols. Or the alien that you swapped with the rocket ship could be waving his arms. For example, the wings of a butterfly moving across the Stage may flap as it moves. Creating Nested Animations Often, an object that is animated on the Stage will have its own animation.
